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Mikro-Gen:Pyjamarama

Introduction

Pyjamarama was Wally's second outing. Wally is asleep in bed and in danger of not hearing the alarm clock which ought to wake him up in time to get back to work in that appalling car factory. But Wally's having a terrible nightmare. You star as Wally Week's sleeping alter ego, wandering around Wally's house as a pint-sized figure in pyjamas and night cap. As this is a nightmare, nothing is as it should be in the dreamscape. Apparitions waltz about the place, hands snatch at your feet from beneath the floorboards, axes fly through the air, there's even a floor which gives you that feeling that you're trying hard but getting nowhere. The object is to find the key that winds the alarm clock and get it to wake Wally up. You are allowed to collect objects littered all over the place which have various uses.

 

The Documents

Get the files at Sinclair Infoseek

Click here for disassembly of the original source code.