The Memory Map
Please note that these addresses are based on V3 of Pyjamarama. Several releases are available and each version has it's data in slightly different start address. Click here to download the snapshot of the version I used.
ADDRESS | DESCRIPTION |
---|---|
8302 | Glass of milk bitmap. |
8C4D | Tiles used for walls. |
8CAA | Table of addresses for the data of each piece of furniture. |
8D2E | Table of addresses for the data of each room. |
906B | Raster line converter. Puts the ZX Spectrums display lines into scan order. |
91EB | All the 16x16 bitmaps. |
AF84 | Wallys jump table. List of moves, in pixels to take. |
C1A0 | 8x8 bitmaps, which make up the letters & characters. |
C17F | 8x8 tiles used to create the furniture. |
E20A | List of background colour to use for each room. |
E62B | Table of vectors for baddies. Each word is an address of which routines to use to display the baddies for each room. |
F913 | Demo data string. |