7FA7: Copy background into hero's background store and draw correct frame for hero.
HeroDraw() |
7FA7 |
LD A,(Hero_AnimCount) |
HeroDraw(a) |
7FAA |
LD (Hero_AnimCount),A |
|
7FAD |
CALL Vector_RunActions |
|
7FB0 |
CALL SidheUpdate |
|
7FB3 |
LD A,(Hero_AnimCount) |
|
7FB6 |
AND A |
|
7FB7 |
RET Z |
|
7FB8 |
LD DE,HeroBackground |
|
7FBB |
LD A,(Hero_AnimCount) |
|
7FBE |
LD (Hero_AnimCount),A |
|
7FC1 |
CP $14 |
|
7FC3 |
JR NZ,HeroDraw()_5 |
|
7FC5 |
LD HL,$F78C |
|
7FC8 |
LD A,(ManWalkDirection_DFD4) |
|
7FCB |
LD (Hero_AttackDir),A |
|
7FCE |
CP $02 |
|
7FD0 |
JR Z,HeroDraw()_0 |
|
7FD2 |
INC HL |
HeroDraw()_0 |
7FD3 |
LD A,$18 |
HeroDraw()_1 |
7FD5 |
LDI |
|
7FD7 |
LDI |
|
7FD9 |
LDI |
|
7FDB |
LDI |
|
7FDD |
LDI |
|
7FDF |
LD BC,$001D |
|
7FE2 |
ADD HL,BC |
|
7FE3 |
DEC A |
|
7FE4 |
JR NZ,HeroDraw()_1 |
|
7FE6 |
LD A,(ManWalkDirection_DFD4) |
|
7FE9 |
CP $02 |
|
7FEB |
JR Z,HeroDraw()_2 |
|
7FED |
DEC HL |
|
7FEE |
JR HeroDraw()_3 |
HeroDraw()_2 |
7FF0 |
INC HL |
HeroDraw()_3 |
7FF1 |
LD A,$18 |
HeroDraw()_4 |
7FF3 |
LDI |
|
7FF5 |
LDI |
|
7FF7 |
LDI |
|
7FF9 |
LDI |
|
7FFB |
LDI |
|
7FFD |
LD BC,$001D |
|
8000 |
ADD HL,BC |
|
8001 |
DEC A |
|
8002 |
JR NZ,HeroDraw()_4 |
|
8004 |
JR HeroDraw()_7 |
HeroDraw()_5 |
8006 |
LD HL,$F67D |
|
8009 |
LD A,$38 |
HeroDraw()_6 |
800B |
LDI |
|
800D |
LDI |
|
800F |
LDI |
|
8011 |
LDI |
|
8013 |
LD BC,$001E |
|
8016 |
ADD HL,BC |
|
8017 |
DEC A |
|
8018 |
JR NZ,HeroDraw()_6 |
HeroDraw()_7 |
801A |
LD DE,(Hero_AnimCount) |
|
801E |
LD D,$00 |
|
8020 |
LD HL,HeroFrameDir |
|
8023 |
ADD HL,DE |
|
8024 |
LD A,(ManWalkDirection_DFD4) |
|
8027 |
AND (HL) |
|
8028 |
JR NZ,HeroDraw()_8 |
|
802A |
LD A,(HL) |
|
802B |
XOR $03 |
|
802D |
LD (HL),A |
|
802E |
EX DE,HL |
|
802F |
CALL Vector_BitmapMirror |
HeroDraw()_8 |
8032 |
LD DE,(Hero_AnimCount) |
|
8036 |
LD D,$00 |
|
8038 |
LD HL,$7F87 |
|
803B |
ADD HL,DE |
|
803C |
LD E,(HL) |
|
803D |
PUSH DE |
|
803E |
LD HL,$7F7E |
|
8041 |
ADD HL,DE |
|
8042 |
LD A,(ManWalkDirection_DFD4) |
|
8045 |
AND (HL) |
|
8046 |
JR NZ,HeroDraw()_9 |
|
8048 |
LD A,(HL) |
|
8049 |
XOR $03 |
|
804B |
LD (HL),A |
|
804C |
EX DE,HL |
|
804D |
CALL Vector_BitmapMirror |
HeroDraw()_9 |
8050 |
LD HL,(Hero_AnimCount) |
|
8053 |
LD H,$00 |
|
8055 |
ADD HL,HL |
|
8056 |
ADD HL,HL |
|
8057 |
LD DE, BitmapData_E |
|
805A |
ADD HL,DE |
|
805B |
LD C,(HL) |
|
805C |
INC HL |
|
805D |
LD B,(HL) |
|
805E |
LD HL,BmpStart_E |
|
8061 |
ADD HL,BC |
|
8062 |
LD ( s0),HL |
|
8065 |
POP HL |
|
8066 |
ADD HL,HL |
|
8067 |
ADD HL,HL |
|
8068 |
ADD HL,DE |
|
8069 |
LD E,(HL) |
|
806A |
INC HL |
|
806B |
LD D,(HL) |
|
806C |
INC HL |
|
806D |
LD A,(HL) |
|
806E |
AND $7F |
|
8070 |
RLA |
|
8071 |
RLA |
|
8072 |
RLA |
|
8073 |
LD ( s2),A |
|
8076 |
INC HL |
|
8077 |
LD A,(HL) |
|
8078 |
AND $7F |
|
807A |
LD ( s3),A |
|
807D |
LD HL,BmpStart_E |
|
8080 |
ADD HL,DE |
|
8081 |
EX DE,HL |
|
8082 |
LD HL,$F78C |
|
8085 |
LD A,(Hero_AnimCount) |
|
8088 |
CP $14 |
|
808A |
JR Z,HeroDraw()_10 |
|
808C |
LD HL,$F67D |
|
808F |
LD A,( s3) |
|
8092 |
CP $02 |
|
8094 |
JR NZ,HeroDraw()_10 |
|
8096 |
INC HL |
HeroDraw()_10 |
8097 |
LD BC,$B6DD |
|
809A |
LD A,(ManData_SelObj_02_DFCB) |
|
809D |
CP $6E |
|
809F |
JR NZ,HeroDraw()_11 |
|
80A1 |
LD A,($DFCE) |
|
80A4 |
BIT 3,A |
|
80A6 |
JR NZ,HeroDraw()_11 |
|
80A8 |
LD BC,$0000 |
HeroDraw()_11 |
80AB |
LD ($80BC),BC |
|
80AF |
LD IX,( s0) |
|
80B3 |
LD BC,( s2) |
HeroDraw()_12 |
80B7 |
PUSH BC |
|
80B8 |
PUSH HL |
HeroDraw()_13 |
80B9 |
LD A,(DE) |
|
80BA |
CPL |
|
80BB |
AND (HL) |
|
80BC |
OR (IX+$00) |
|
80BF |
LD (HL),A |
|
80C0 |
INC HL |
|
80C1 |
INC DE |
|
80C2 |
INC IX |
|
80C4 |
DJNZ HeroDraw()_13 |
|
80C6 |
POP HL |
|
80C7 |
LD BC,$0022 |
|
80CA |
ADD HL,BC |
|
80CB |
POP BC |
|
80CC |
DEC C |
|
80CD |
JR NZ,HeroDraw()_12 |
|
80CF |
RET |