| TirNaNog | Routines | 
| Prev: 5C30 | Up: Map | Next: 5E5A | 
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Used by the routine at Start.
 
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| Vector_HeroInit | 5E2A | JP HeroInit | ||
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This entry point is used by the routine at Exit_NewRoom.
 
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| Vector_ScreenUpdate | 5E2D | JP ScreenUpdate | ||
| 5E30 | JP $6534 | |||
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This entry point is used by the routine at Start.
 
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| Vector_HeroInputHandler | 5E33 | JP HeroInputHandler | ||
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This entry point is used by the routine at HeroDraw().
 
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| Vector_RunActions | 5E36 | JP Actions_Run | ||
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This entry point is used by the routine at BgUpdate.
 
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| Vector_HeroInit_0 | 5E39 | JP Actions_Blit | ||
| Vector_AreaUpdateData | 5E3C | JP AreaUpdateData | ||
| Vector_PrintLocationDescr | 5E3F | JP LocDescription | ||
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This entry point is used by the routine at ActionTablet.
 
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| Vector_Screen_DrawStage | 5E42 | JP Screen_DrawStage | ||
| Vector_6a61 | 5E45 | JP $6A61 | ||
| Vector_6a67 | 5E48 | JP $6A67 | ||
| Vector_ActionWaterfall | 5E4B | JP ActionWaterfall | ||
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This entry point is used by the routine at Start.
 
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| Vector_GameScrDisplay | 5E4E | JP GameScrDisplay | ||
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This entry point is used by the routine at BackgroundAnimate.
 
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| JmpVectorRotScrBlckLeft | 5E51 | JP RotateScreenBlockLeft | ||
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This entry point is used by the routine at BackgroundAnimate.
 
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| JmpVectorRotScrBlckRight | 5E54 | JP RotateScreenBlockRight | ||
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This entry point is used by the routine at ActionSeal.
 
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| Vector_ActionWin | 5E57 | JP ActionWin | ||
| Prev: 5C30 | Up: Map | Next: 5E5A |