TirNaNog | Routines |
Prev: 7B01 | Up: Map | Next: 7B43 |
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Vectors | 7B0C | JP Vecotr_Main | ||
This entry point is used by the routines at ScreenUpdate and 6A61.
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Vector_BlitBitmap | 7B0F | JP BlitBitmap_7B47 | ||
This entry point is used by the routine at Start.
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Vector_BackgroundAnimate | 7B12 | JP BackgroundAnimate | ||
This entry point is used by the routine at Start.
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Vector_Screen_ClearLower | 7B15 | JP Screen_ClearLowerThird | ||
This entry point is used by the routine at GameScrDisplay.
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Vector_UpdateInv | 7B18 | JP UpdateInv_A | ||
7B1B | JP $7D49 | |||
This entry point is used by the routine at HeroInputHandler.
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Vector_ObjectPickUp | 7B1E | JP ObjectPickUp | ||
This entry point is used by the routine at HeroInputHandler.
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Vector_ObjectDrop | 7B21 | JP ObjectDrop | ||
This entry point is used by the routine at HeroInputHandler.
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Vector_HandleSelection | 7B24 | JP HandleSelectInput | ||
This entry point is used by the routines at ScreenUpdate and HeroInputHandler.
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Vector_MobilesUpdate2 | 7B27 | JP HeroDraw(a) | ||
This entry point is used by the routines at ScreenUpdate and HeroInputHandler.
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Vector_MobilesUpdate1 | 7B2A | JP HeroDraw() | ||
This entry point is used by the routine at Start.
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Vector_BgUpdate | 7B2D | JP BgUpdate | ||
Vector_SidheBlitBg | 7B30 | JP SideMove | ||
Vector_7B33 | 7B33 | JP SidheUpdate | ||
This entry point is used by the routines at Actions_Blit, ActionWaterfall, ActionNathair, ActionOlcWeed, 8D11 and ActionOracle.
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Vector_SpriteBlit | 7B36 | JP SpriteBlit | ||
7B39 | JP Sidhe_BlitBg | |||
7B3C | JP $87BF | |||
Vector_Action_FaceFunc | 7B3F | JP Action_FaceFunc | ||
7B42 | JP (HL) |
Prev: 7B01 | Up: Map | Next: 7B43 |