| TirNaNog | Data |
| Prev: DF82 | Up: Map | Next: DFC3 |
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| DF90 | DEFB $B0 | |||
| Zeros | DF91 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | ||
| DF99 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| DFA1 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| DFA9 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
| DFB0 | DEFB $00 | |||
| FlagsDemoMode | DFB1 | DEFB $00 | Flags 2 = Demo | |
| KeyStatesFirst | DFB2 | DEFB $BF,$BF,$BF,$BF,$BF,$BF,$BF | Store for keyboard states | |
| KeyStatesLast | DFB9 | DEFB $BF | Last byte of stored keybaord states | |
| InputFlags_DFBA | DFBA | DEFB $00 | Input flags - 01 = right, 02 = left, 04 = rotate cw, 08 = rotate ccw, 10 = Attack, 20 = Pick up, 40 = Drop | |
| UnusedLinkListPtr | DFBB | DEFW Link | Pointer to start of list holding unused links. | |
| Hero_Anim | DFBD | DEFB $10 | Hero's animation, $13 - Facing camera, $10 - Standing still (regardless of direction.) | |
| DFBE | DEFB $00 | |||
| Hero_AnimCount | DFBF | DEFB $10 | Animation count. (0x14 = Attack frame, 0x10 = At rest, ) | |
| Hero_AttackDir | DFC0 | DEFB $00 | Hero attack direction (1 = right, 2 = left) | |
| ActionsLinkListPtr | DFC1 | DEFW $0000 | Points to link list holding all the things. | |
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