F46F: Reset everything for next stage.
| Invaders_NextStage | F46F | LD HL,(Inv_TypePtr) | 
|  | F472 | LD A,(HL) | 
|  | F473 | CP $FF | 
|  | F475 | JR NZ,Invaders_NextStage_1 | 
|  | F477 | LD A,(WallyLives) | 
|  | F47A | CP $03 | 
|  | F47C | JR Z,Invaders_NextStage_0 | 
|  | F47E | INC A | 
|  | F47F | LD (WallyLives),A | 
|  | F482 | CALL LifeDraw_Erase | 
| Invaders_NextStage_0 | F485 | LD HL,Inv_FirstInvType | 
| Invaders_NextStage_1 | F488 | LD A,(HL) | 
|  | F489 | LD (Inv_CurrentFrame),A | 
|  | F48C | LD (Inv_StartFrame),A | 
|  | F48F | INC HL | 
|  | F490 | INC A | 
|  | F491 | LD (Inv_NextFrame),A | 
|  | F494 | LD A,(HL) | 
|  | F495 | LD (Inv_EndFrame),A | 
|  | F498 | INC HL | 
|  | F499 | LD (Inv_TypePtr),HL | 
|  | F49C | CALL Invaders_Init_XPos | 
|  | F49F | CALL Invaders_Init_YPos | 
|  | F4A2 | CALL Invaders_Init | 
|  | F4A5 | RET |