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F45D: Data for the Arcade Room.
Input
Output
F45D DEFB $C0
Index of each type of invader bitmap.
Inv_FirstInvType F45E DEFB $75,$7A Venus Flytrap
Inv_f460 F460 DEFB $7B,$7F Roast Chicken
F462 DEFB $93,$99 Angel of Death
F464 DEFB $99,$9B Space Invader
F466 DEFB $AD,$B3 Spooky Hand
F468 DEFB $B3,$BB Spinning Axe
F46A DEFB $BB,$BF Ghost
F46C DEFB $FF End of data.
Inv_TypePtr F46D DEFW Inv_f460 Points to address holding the current type of invader.
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