TirNaNog | Data |
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The follow structure is made up of [bitmap index, function pointer]
Connects a function pointer with a piece of single scenery.
When the player is within range of the scenery, then the function is called.
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Actions_Data | 7663 | DEFB $C5 | Oracle's Rock | |
7664 | DEFW Vector_ActionOracle | |||
7666 | DEFB $5F | Olc Weed | ||
7667 | DEFW ActionOlcWeed | |||
7669 | DEFB $19 | Nathair | ||
766A | DEFW ActionNathair | |||
766C | DEFB $57 | Tablet | ||
766D | DEFW Vector_ActionTablet | |||
766F | DEFB $6F | Half Horse Shoe / Half Torc | ||
7670 | DEFW Vector_ActionTreasure | |||
7672 | DEFB $7F | Thing | ||
7673 | DEFW Vector_ActionTreasure | |||
7675 | DEFB $7E | Scroll | ||
7676 | DEFW Vector_ActionTreasure | |||
7678 | DEFB $54 | Waterfall | ||
7679 | DEFW Vector_ActionWaterfall | |||
767B | DEFB $55 | Blank bitmap. | ||
767C | DEFW Vector_ActionWaterfall | |||
767E | DEFB $56 | Rock | ||
767F | DEFW Vector_ActionWaterfall | |||
7681 | DEFB $C4 | Alter of the Seal | ||
7682 | DEFW Vector_ActionSeal | |||
7684 | DEFB $B2 | Busk / Face | ||
7685 | DEFW Vector_Action_FaceFunc | |||
7687 | DEFB $92 | Stone | ||
7688 | DEFW Vector_ActionTreasure |
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