Pyjamarama | Routines |
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Used by the routines at Game_InputSetKeys and MainMenu.
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Game_MenuKeyScan | B374 | LD C,$7F | |||||
B376 | LD B,$08 | ||||||
B378 | LD A,C | ||||||
Game_MenuKeyScan_0 | B379 | IN A,($FE) | |||||
B37B | AND $1F | ||||||
B37D | CP $1F | ||||||
B37F | JR NZ,Game_MenuKeyScan | ||||||
B381 | LD A,C | ||||||
B382 | RRCA | ||||||
B383 | LD C,A | ||||||
B384 | DJNZ Game_MenuKeyScan_0 | ||||||
Game_MenuKeyScan_1 | B386 | LD C,$7F | |||||
B388 | LD B,$08 | ||||||
B38A | LD A,C | ||||||
Game_MenuKeyScan_2 | B38B | IN A,($FE) | |||||
B38D | AND $1F | ||||||
B38F | CP $1F | ||||||
B391 | RET NZ | ||||||
B392 | LD A,C | ||||||
This address is also used as a starting point for Game_InputAsciiTable, see Game_InputAsAscii
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Game_InputAsciiTablePtr | B393 | RRCA | |||||
B394 | LD C,A | ||||||
B395 | DJNZ Game_MenuKeyScan_2 | ||||||
B397 | JR Game_MenuKeyScan_1 |
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