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A7F2: See if player is carrying the artifact or game.
Used by the routines at _85f4 and A80E.
Player_IsCarryingSpecial A7F2 PUSH HL
A7F3 PUSH BC
A7F4 LD B,$04
A7F6 LD HL,Hero_Pocket1
Player_IsCarryingSpecial_0 A7F9 LD A,(HL)
A7FA CP $1E
A7FC JR C,Player_IsCarryingSpecial_1
A7FE CP $21
A800 JR C,Player_IsCarryingSpecial_3
Player_IsCarryingSpecial_1 A802 INC HL
A803 DJNZ Player_IsCarryingSpecial_0
A805 OR $01 Return bit 0 set if not found.
A807 POP BC
A808 POP HL
This entry point is used by the routine at 5CB2.
Player_IsCarryingSpecial_2 A809 RET }
Player_IsCarryingSpecial_3 A80A XOR A Return bit 0 clr if found.
A80B POP BC
A80C POP HL
A80D RET
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