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8EC0: Display Menu
Used by the routines at 891F, Text_StartTape, 8F93 and Text_Abandonded.
DisplayMenu 8EC0 LD (IY+$31),$18
8EC4 LD HL,$4000
8EC7 LD DE,$4001
8ECA LD BC,$1AFF
8ECD LD (HL),$00
8ECF LDIR
8ED1 LD (IY+$0E),$07
8ED5 XOR A
This entry point is used by the routine at ActionTablet.
DisplayMenu_0 8ED6 OUT ($FE),A
This entry point is used by the routine at ActionTablet.
DisplayMenu_1 8ED8 CALL Vector_PrintString
8EDB DEFB $10 Menu Text
8EDC DEFB $03
8EDD DEFB $11
8EDE DEFB $00
8EDF DEFB $16
8EE0 DEFB $01
8EE1 DEFB $0B
8EE2 DEFM "options"
8EE9 DEFB $16
8EEA DEFB $05
8EEB DEFB $05
8EEC DEFM "1. enter tir na nog"
8EFF DEFB $16
8F00 DEFB $07
8F01 DEFB $05
8F02 DEFM "2. save game"
8F0E DEFB $16
8F0F DEFB $09
8F10 DEFB $05
8F11 DEFM "3. restore game"
8F20 DEFB $5E
DisplayMenu_2 8F21 LD (IY-$32),$00
DisplayMenu_3 8F25 LD A,(IY-$32)
8F28 AND A
8F29 JR Z,DisplayMenu_3
8F2B CP $31
8F2D JR Z,DisplayMenu_4
8F2F CP $32
8F31 JR Z,Text_StartTape
8F33 CP $33
8F35 JR Z,$8F93
8F37 JR DisplayMenu_2
DisplayMenu_4 8F39 LD (IY+$31),$08
8F3D RET
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