F607: Create an explosions in the Arcade room.
Arcade_CreateExplosions |
F607 |
PUSH HL |
|
F608 |
PUSH DE |
|
F609 |
PUSH BC |
|
F60A |
EX DE,HL |
|
F60B |
LD HL,Arcade_ExplosionSlots |
Arcade_CreateExplosions_0 |
F60E |
LD A,(HL) |
|
F60F |
CP $FE |
|
F611 |
JR NZ,Arcade_CreateExplosions_2 |
Arcade_CreateExplosions_1 |
F613 |
CALL FX_WhiteNoise |
|
F616 |
POP BC |
|
F617 |
POP DE |
|
F618 |
POP HL |
|
F619 |
RET |
Arcade_CreateExplosions_2 |
F61A |
CP $FF |
|
F61C |
JR Z,Arcade_CreateExplosions_3 |
|
F61E |
INC HL |
|
F61F |
INC HL |
|
F620 |
INC HL |
|
F621 |
JR Arcade_CreateExplosions_0 |
Arcade_CreateExplosions_3 |
F623 |
LD (HL),E |
|
F624 |
INC HL |
|
F625 |
LD (HL),D |
|
F626 |
INC HL |
|
F627 |
LD A,$9F |
|
F629 |
LD (HL),A |
|
F62A |
EX DE,HL |
|
F62B |
LD (BitmapX),HL |
|
F62E |
CALL Bitmap16Draw |
|
F631 |
JR Arcade_CreateExplosions_1 |