| Pyjamarama | Routines |
| Prev: 8A88 | Up: Map |
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| Action02_EnterRoom | 8AAC | LD A,(HL) | Get new room number and set. | ||||||
| 8AAD | INC HL | ||||||||
| 8AAE | LD (Wally_RoomNo),A | ||||||||
| 8AB1 | LD A,(HL) | Get new position for wally. | |||||||
| 8AB2 | LD (Wally_X),A | ||||||||
| 8AB5 | INC HL | ||||||||
| 8AB6 | LD A,(HL) | ||||||||
| 8AB7 | INC HL | ||||||||
| 8AB8 | LD (Wally_Y),A | ||||||||
| 8ABB | CALL Wally_Reset | Reset Wally's animation ready for new room. | |||||||
| 8ABE | PUSH HL | ||||||||
| 8ABF | LD BC,$C828 | ||||||||
| 8AC2 | LD DE,$0128 | ||||||||
| 8AC5 | LD HL,$02FD | ||||||||
| 8AC8 | CALL Beep_Effect | ||||||||
| 8ACB | POP HL | ||||||||
| 8ACC | CALL Room_Enter | Set up the screen and data. | |||||||
| 8ACF | JP Room_TestEvents_0 | ||||||||
| Prev: 8A88 | Up: Map |