| Marsport | Data |
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| _bd0c_central_ | BD0C | DEFB $01 | |||||||||||||||||||
| Stat_Percent | BD0D | DEFB $00,$00,$00,$00,$00,$00 | Percent of approach active. | ||||||||||||||||||
| Stat_ResetGame | BD13 | DEFB $00 | Set if certain apsects of the game need reseting, for example after death. See Game_Init | ||||||||||||||||||
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Determines if player has won the game.
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| Game_State | BD14 | DEFB $00 | Current state of game. (0 - active, 1-ended) | ||||||||||||||||||
| BD15 | DEFB $00,$00,$00 | ||||||||||||||||||||
| Gun_Charge | BD18 | DEFB $00,$00 | Amount of charge left in gun. | ||||||||||||||||||
| Plans_CountDownTime | BD1A | DEFB $00,$00 | Count down for plans. This holds the number of seconds left in BCD. | ||||||||||||||||||
| Plans_CountDownFrames | BD1C | DEFB $00,$00,$00,$00 | Holds the last value of FRAMES (Spectrum time) so the countdown can see if a second has passed. | ||||||||||||||||||
| BD20 | DEFB $22 | ||||||||||||||||||||
| Flag_Demo | BD21 | DEFB $00 | Demo mode (bit 1 set) | ||||||||||||||||||
| KeyState_ShiftToV | BD22 | DEFB $BF,$BF,$BF,$BF,$BF,$BF,$BF | Copy of the different key scans. | ||||||||||||||||||
| KeyState_BtoSpace | BD29 | DEFB $BF | Keyboard state for B to SPACE | ||||||||||||||||||
| KeyState_Actions | BD2A | DEFB $00,$00,$FF | Key action flags. Each bit holds an action and is set by a key press.
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