Marsport | Data |
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Each byte holds information on a LED digit. (0-9)
Each bit represents one of the LEDs. See below.
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Digit_LedLayout | B909 | DEFB $FB,$A8,$DD,$ED,$AE,$E7,$F6,$A9 | ||||||||||||||
B911 | DEFB $FF,$AF | |||||||||||||||
Digit layout and bitmap offsets.
Information is used to draw an LED type digit on screen.
Each pair represents offset from top-left position on screen and offset for the required bitmap.
See CountDown for addresses and handling.
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Digit_Info | B913 | DEFB $01,$10 | , Top middle LED. (Bit 7) | |||||||||||||
B915 | DEFB $20,$00 | , Left top LED. (Bit 6) | ||||||||||||||
B917 | DEFB $21,$10 | , Centre LED. (Bit 5) | ||||||||||||||
B919 | DEFB $22,$08 | , Right top LED. (Bit 4) | ||||||||||||||
B91B | DEFB $40,$00 | , Left bottom LED. (Bit 3) | ||||||||||||||
B91D | DEFB $42,$08 | , Bottom centre LED. (Bit 2) | ||||||||||||||
B91F | DEFB $61,$18 | , Right bottom LED. (Bit 1) |
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