Ground Attack | Routines |
Prev: 6BE4 | Up: Map | Next: 6D1F |
Used by the routine at Start.
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Game_Update | 6C98 | DEFB $11 | Game speed ( LD DE,$0096 ) | |
GameSpeed | 6C99 | DEFB $96,$00 | ||
6C9B | CALL PauseOrSound | |||
6C9E | CALL Items_Erase | |||
6CA1 | CALL BgAttrScroll | |||
6CA4 | CALL Bg_Update | |||
6CA7 | LD BC,$003C | |||
6CAA | LD DE,Item_Copies_ShipOffset | |||
6CAD | LD HL,Item_ShipPosOffset | |||
6CB0 | LDIR | |||
6CB2 | CALL Items_Clear | |||
6CB5 | CALL _6f90_ | |||
6CB8 | NOP | |||
6CB9 | NOP | |||
6CBA | NOP | |||
6CBB | CALL Bomb_Move | |||
6CBE | CALL Ship_Update | |||
6CC1 | CALL Sprite_EraseAll | |||
6CC4 | CALL Screen_DrawColAndScroll | |||
6CC7 | CALL Items_Draw | |||
6CCA | CALL Score_UpdateOnScreen | |||
6CCD | LD A,(Item_ShipTile) | If ship has not exploded, return. | ||
6CD0 | CP $9A | |||
6CD2 | RET NZ | |||
6CD3 | CALL Sound_MultiPlay | Play explosion sound. | ||
6CD6 | CALL Items_Erase | |||
6CD9 | LD BC,$003C | |||
6CDC | LD DE,Item_Copies_ShipOffset | |||
6CDF | LD HL,Item_ShipPosOffset | |||
6CE2 | LDIR | |||
6CE4 | CALL Sprite_EraseAll | |||
6CE7 | CALL Items_ClearSlots | |||
6CEA | LD A,(Char_Ships) | See if we have run out of ships. Return if so. | ||
6CED | CP $30 | |||
6CEF | RET Z | |||
6CF0 | CALL _749a | |||
6CF3 | RET | |||
6CF4 | NOP | |||
6CF5 | NOP | |||
6CF6 | NOP | |||
6CF7 | NOP | |||
6CF8 | NOP | |||
6CF9 | NOP | |||
6CFA | NOP | |||
6CFB | NOP | |||
6CFC | NOP | |||
6CFD | NOP | |||
6CFE | NOP | |||
6CFF | NOP | |||
6D00 | NOP | |||
6D01 | NOP | |||
6D02 | NOP | |||
6D03 | NOP | |||
6D04 | NOP | |||
6D05 | NOP | |||
6D06 | NOP | |||
6D07 | NOP | |||
6D08 | NOP | |||
6D09 | NOP | |||
6D0A | NOP | |||
6D0B | NOP | |||
6D0C | NOP | |||
6D0D | NOP | |||
6D0E | NOP | |||
6D0F | NOP | |||
6D10 | NOP | |||
6D11 | NOP | |||
6D12 | NOP | |||
6D13 | NOP | |||
6D14 | NOP | |||
6D15 | NOP | |||
6D16 | NOP | |||
6D17 | NOP | |||
6D18 | NOP | |||
6D19 | NOP | |||
6D1A | NOP | |||
6D1B | NOP | |||
6D1C | NOP | |||
6D1D | NOP | |||
6D1E | NOP |
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